CAT RUNNER
Modular Design Demo
Team Size: 4
Role(s): 3D Environment Artist, Character Rigger
Resources used: Unity, 3ds Max, Adobe Photoshop
For this game, my team was composed of 4 people; a programmer, animator, character modeler and a 3D modeler/environment artist. I was the 3D modeler and environment artist. I modeled the obstacle (cobblestone wall), the wooden walls, and the grass. I also textured them. We were tasked with creating a short and simple runner style 'game' (similar to Temple Run). This game was meant to be a way for us to learn how modular design and animation work. I have grown since then by practicing these concepts. This game also helped me learn how to improve how I texture my models. A short game play video and screenshots are shown below.
![]() Screenshot (2).png | ![]() View of Game Space | ![]() Unity 2018.2.5f1 Personal (64bit) - Clin |
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![]() samantha-gomes-screenshot-23.jpg | ![]() Modular Pieces | ![]() Rig |
![]() Cobblestone.jpg |

OBSTACLE UV MAP WITH TEXTURE
